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Create Better Learning Experience

Imaginary Scenario 1: A Museum Show on “The World of Learning”

In order to communicate the missions and approaches of Better-Learning, we create the following series fictional scenarios. All these scenarios are our dreams, ideals, and missions.
Imaginary Scenario 1: A Museum Show on “The World of Learning”
In some day of 2011, ROM (Ontario Royal Museum) formally opens its exhibition named: “The World of Learning”. At the same time, a few other major museums worldwide open the similar exhibition too. These museums have collaborated to design and develop this exhibition, and there are both shared components and customized components based on local contexts.
When entering the showing hall, visitors can do the following things:
1.  Role-playing to understand the concept of life-long learning
  •  Visitors will have the opportunity to role-play a series of roles from the developing fetus, to infant, to young kid, to teenage, to adult. While playing each role, visitors will be able to see the simulations on how the brain has changed, how the learning capability has changed, and what factors and interactions have determined the changes.
  •  Visitors can choose various simulated learning situations, to see what choices can they make in learning, and how their choices have affected their learning
  •  For all the activities that visitors have done, the museum computer system can create a documenting file in case that the visitors are interested in keeping the records to inform their future learning.
  •  Visitors can role-play as teams, for example parents and kids, or kids together, based on the script and available tools, they can simulate the most innovative learning approaches, to actually feel how it likes. There will be volunteer mentors to give them some feedbacks.


2.  Obtain the systematical knowledge about learning: 
  •  Visitors will know how learning-relevant theory have developed, what factors might affect their development.
  •  Visitors will have the opportunities to test their knowledge of learning-relevant theories through a series of interactive and fun activities
  •  Visitors will have the opportunities to see the future trends and how people are researching about learning-relevant theories.
  •  Visitors will have the opportunities to understand how future learning tools can help them enhance their learning experiences
  •  Visitors will have the opportunities to role-play successful persons to simulate their learning approach.


All activities and supportive objects are in the hybrid formats: both digital and physical. Users can re-visit parts of the activities in ROM website or through buying ROM smart objects in ROM gift shops or online shops. However, for certain more complicated smart objects and environments, visitors have to actually visit a museum that hosts such an exhibition.