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Weaving tree-nets with the Media Lab

What is weaving tree-nets?

Suppose there are A and B, weaving tree-nets is a process of relating A to B. A and B could be people, organizations, projects, tools, ideas, or a mix of all etc.>> More

Why do I want to weave tree-nets with the MIT Media Lab

Analyze why the Media Lab and me can be a good match, in terms of goals, projects, and people's beliefs, interests, skills >> More

Related fileObjectives of Statement for the Media Lab

Ways of weaving

Identify tree-thread types: key words, key sentences, people, projects, articles >> More

 

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Illustrate Smart Analogy

Illustrate Play-&-Script: Part 1-4

Tree (Tree-nets, part 3) Thinking as a design process

Tree (Tree-net, part4) How the scripts are obtained by H (Human-beings) and C (Computers). 

Illustration Icons for learning, HCI, & AI
Dynamics of intelligence by human-beings and computers

Tree (Tree-net, part5) Relate business intelligence to learning intelligence

Tree (Tree-net, part 6) Visualize 'weaving' in learning 

 


An Illustrated Case: Birthday Party Agent 

Key words: Software Agent Group, Scratch, Lifelong Kindergarten Group, visualize learning, in sign activity, in play, in possible neural activity, collaboration, Birthday Party Agent


The background story

MengMeng loves birthday party, and is interested in everything about a birthday party. Kathy has been observing how MengMeng’s mental scripts about a birthday party form, modify, and enrich as she grows up from 1 year old to 4 year old. >> More
 

Trees
Tree-nets are woven with the fiber of 'trees', so creating trees are the first steps.
 
>>Tree (Software Agent) >>Tree (Common Sense Computing)
>>Tree (Lifelong Kindergarten) >>Tree (Scratch in MIT)
>>Tree (Design Robot: Birthday Party Agent)  

 

>>Tree (Tree-nets, part1) Visualize thinking and learning, in meaningful play, in sign activity, in possible neural activity, and in their connections and projections with each other.

>> Tree (Tree-nets, part 2) Play and script; pre-, parallel-, and post-script; authentic-play and animated play; the same play by various people; relate all plays by one person

>> Illustrate Play-&-Script: Part 1-4

>> Tree (Tree-nets, part 3) Thinking as a design process, mini-step of thinking as a function, treat thinking-function in SIF, relate Adobe Flash to Tree-Net: to design scripts and plays in Tree-Net

>> Tree (Tree-net, part4) Scripts as important intelligence, how the scripts are obtained by H (Human-beings) and C (Computers).   

>> Illustration Icons for learning, HCI, & AI

>> Dynamics of intelligence by human-beings and computers

>> Tree (Tree-net, part5) Relate accounting to learning design. Relate business intelligence to learning intelligence

>> Tree (Tree-net, part 6) Visualize 'weaving' in learning

>> Tree (Tree-net, part 7) An architecture software for weaving tree-nets, each learner as a major architecture engineer.

>> Tree (Tree-net, part 8) Import plays into Tree-nets, make post-structures (post-scripts) for these plays. Then these post-scripts can become pre-scripts or parallel-scripts in new plays.

>> Tree (Tree-net, part 9) Why can SIF (Semi-structured illustrated function) work?

>> Tree (Tree-net, part 10) The multiple windows in Tree-net:
Authentic-Play Window, Animated-Play Window, Sign-Script Window, Neural-Script Window, and the Interaction Windows between any two of them.

>> Tree (Tree-net, part 11) Fuse the digital bits with physical atoms. Fuse tree-net into other systems.
 

  


Tree-Nets  

Tree-net (SoftwareA, BirthdayPA) Tree-net (Common Sense Computing, BirthdayPA)
Tree-net (LifelongK, BirthdayPA) Tree-net (Scratch, Birthday PA)
Tree-net (Tree-Nets, BirthdayPA)  
Tree-net (SoftwareA, LifelongK, Fengbin, Creative-Learners )  

Working files

Set A sources & notes Set B sources & notes
Set A tree-threads Set B tree-threads

 

 

 

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